Powers

Powers
This page provides the list of all the official Powers provided by the core rules and Fantasy Compainion settings .

Novice Powers
Analyze Foe – Gain an advantage over foe. Fantasy Companion
Armor – Provides an armor bonus. Core Rules, Fantasy Companion
Beast Friend – Speak with and control animals. Core Rules, Fantasy Companion
Blind – Temporarily blind enemies. Fantasy Companion
Bolt – Shoot up to 3 bolts. Core Rules, Fantasy Companion
Boost/Lower Trait – Increase or decrease a Trait. Core Rules. Fantasy Companion
Burrow – Move incredible fast and hidden. Core Rules, Fantasy Companion
Burst – Cone attack. Core Rules, Fantasy Companion
Confusion – Instill confusion in enemies. Fantasy Companion
Damage Field – Create damaging aura around self. Fantasy Companion
Darksight – See in darkness. Fantasy Companion
Deflection – Others have penalty to hit you. Core Rules, Fantasy Companion
Detect/Conceal Arcana – See supernatural unseen things or hide supernatural things. Core Rules, Fantasy Companion
Elemental Manipulation (Air) – Blow air. Core Rules, Fantasy Companion
Elemental Manipulation (Earth) – Dig a hole. Core Rules, Fantasy Companion
Elemental Manipulation (Fire) – Create tiny flame. Core Rules, Fantasy Companion
Elemental Manipulation (Water) – Create water. Core Rules, Fantasy Companion
Entangle – Lower the pace or prevent movement in an area. Core Rules, Fantasy Companion
Environmental Protection – Exist in a normally hostile environment. Core Rules, Fantasy Companion
Fear – Cause Fear in an area. Core Rules, Fantasy Companion
Healing – Heal wounds within the first hour. Core Rules, Fantasy Companion
Jet – Attack foes who are in a line. Fantasy Companion
Legerdemain – Make a action at range that is normally done in person. Fantasy Companion
Light – Create light in an area. Core Rules, Fantasy Companion
Obscure – Visually obscure an area. Core Rules, Fantasy Companion
Shape Change – Change to an animal based on your rank. Core Rules
Smite – Enhance a weapons damage. Core Rules, Fantasy Companion
Speak Language – Speak/read/write language. Core Rules, Fantasy Companion
Speed – Increase your pace. Core Rules, Fantasy Companion
Stun – Cause those in an area to become Shaken. Core Rules, Fantasy Companion
Succor – Heal Fatigue damage. Fantasy Companion
Summon Ally – Can call a ally. Fantasy Companion
Wall Walker – Can climb any surface. Fantasy Companion
Seasoned Powers
Barrier – Create a temporary wall sized on PP spent. Core Rules, Fantasy Companion
Blast – Radius attack. Core Rules, Fantasy Companion
Bless/Curse – Increase or decrease another character’s Traits. Fantasy Companion
Concentrate – Resisted being distracted when casting a spell. Fantasy Companion
Disguise – Look like another person. Fantasy Companion
Dispel – Negate powers. Core Rules, Fantasy Companion
Draining Touch – Cause damage with a touch attack. Fantasy Companion
Farsight – Reduce range penalties. Fantasy Companion
Growth/Shrink – Change size. Fantasy Companion
Havoc – Move enemies in random directions. Fantasy Companion
Invisibility – Become invisible. Core Rules, Fantasy Companion
Pummel – Knockdown targets in a cone. Fantasy Companion
Quickness – Bonus action. Core Rules, Fantasy Companion
Sluggish Reflexes – Reduce a targets response time. Fantasy Companion
Slumber – Target goes into a deep sleep. Fantasy Companion
Telekinesis – Lift things and wield weapons. Core Rules, Fantasy Companion
Teleport – Teleport a distance based on PP spent. Core Rules, Fantasy Companion
Warrior’s Gilft – Gain a temporary Combat Edge. Fantasy Companion
Veteran Powers
Animate Hand – Caster’s severed hand can act autonimously; cannot be reattached. Solomon Kane Setting
Banish – Removes Ghosts, Demons and Elementals. Fantasy Companion
Fly – Fly in the air. Core Rules, Fantasy Companion
Greater Healing – Heal wounds outside the first hour. Core Rules, Fantasy Companion
Puppet – Control another person’s body. Core Rules, Fantasy Companion
Zombie – Create zombies. Core Rules, Fantasy Companion
Heroic Powers
Divination – Gain knowledge from otherworldly sources. Fantasy Companion
Drain Power Points – Remove a spellcaster’s Power Points. Fantasy Companion
Intangibility – Become incorporeal. Fantasy Companion

Powers

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